- Deities And Demigods 3e Pdf
- Deities And Demigods Pdf 3.5
- Deities And Demigods Pdf Download
- Deities And Demigods 1st Edition Pdf Download Torrent
Chainmail - 2nd Edition.pdf, 2018-08-16 15:35:54, 6.00 MB. ODD - Book 7, Gods, Demi-Gods & Heroes (Premium Edition).pdf, 2018-08-16 15:42:30, 4.00 MB. Jan 22, 2013 - This brings me to the new Deities and Demigods PDF on the. Across the board for the early edition stuff, but the market will take what it takes.
Deities & Demigods, first edition cover artwork by Erol Otus | |
Author | Various |
---|---|
Genre | Role-playing game |
Publisher | TSR |
1980 | |
Media type | Print (Hardcover) |
Pages | 144 (1980 edition) 128 (1981 edition) |
ISBN | 0-935696-22-9 (first edition) |
OCLC | 14001409 |
794 19 | |
LC Class | GV1469.62.D84 W37 1984 |
Deities & Demigods (abbreviated DDG),[1] alternatively known as Legends & Lore (abbreviated L&L or LL),[1]) is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.
The first Deities & Demigods was published in 1980 by TSR, Inc.[2] while another book called Deities and Demigods was published in 2002 by Wizards of the Coast, which acquired the D&D brand with their purchase of TSR in 1998.
The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward. Later printings of Deities & Demigods, beginning in 1981, removed some material present in the 1980 printings.
- 1Printings
Printings[edit]
1st Edition Advanced Dungeons & Dragons[edit]
TSR published the first version of Deities & Demigods in 1980 as a 144-page hardcover for the first edition Advanced Dungeons & Dragons rules.[2] This edition, by James M. Ward and Robert J. Kuntz, served to update the material they had earlier included in 1976's Supplement IV: Gods, Demi-Gods & Heroes for the original D&D ruleset.[3] The book presents the game statistics and background information for the gods, heroes, and legendary monsters from different mythologies.[4] The original edition covered 12 pantheons of gods from myth and folklore, plus gods for various nonhumans, and four fictional groups: the Arthurian heroes, Fritz Leiber's 'Nehwon mythos', Michael Moorcock's 'Melnibonéan mythos', and H. P. Lovecraft's 'Cthulhu Mythos'.[2] These statistics are presented in a fashion similar to that of the Monster Manual, and the statistics are accompanied by illustrations, as well as a short descriptive piece that details under what circumstances the god will appear, what the god might do if he does appear, and what his responsibilities and penchants may be.[3] The book also details the mythoi of these religions, as well as how their clerics should behave, and describes the known planes of existence and how the afterlife applies to characters.[3] Interior illustrations were submitted by Jeff Dee, Eymoth (Kenneth Rahman), Paul Jaquays, Dave S. LaForce, Jeff Lanners, Erol Otus, Darlene Pekul, Jim Roslof, David C. Sutherland III, and D.A. Trampier.[5]
The original Deities & Demigods contains 16 categories of mythos for use with AD&D. The gods' statistics are set up like the monsters in the original Monster Manual. There is a 9-page clerical chart and a chapter on the known planes of existence.[6]
For the first 1980 printing, TSR obtained permission from Michael Moorcock for inclusion of Melnibonéan material (from his Elric series of books). The Cthulhu Mythos was believed to be in the public domain, so TSR assumed they could legally use it without any special permission. However, Arkham House, which claimed to hold the copyrights on a number of works by H. P. Lovecraft, had already licensed the Cthulhu property to the game company Chaosium. Furthermore, Chaosium had also licensed the Melnibonéan copyright from Moorcock. When Chaosium threatened legal action, the first printing was halted and the two companies agreed on a compromise: TSR could continue to use the material but must provide a credit to Chaosium to do so. TSR added the credit for the second printing of the book.
The Cthulhu and Melnibonéan sections were removed from the 1981 edition, making it a 128-page hardcover (and giving the original edition a high collector's value).[2] TSR felt its material should not contain such an overt reference to one of its competitors and removed the two pantheons altogether, thus negating the need for the credit. For this reason, the first and second printings have generally been in greater demand by D&D fans and collectors.[7] The credit to Chaosium and incorrect page and pantheon counts were still included in some of the subsequent printings.
For the 1985 printing, the book was repackaged and its name was changed to Legends & Lore.[1][2] This sixth printing featured the name change to avoid potential conflicts with fundamentalist Christian groups such as Patricia Pulling's BADD. Despite the name change and new cover artwork (by Jeff Easley), the interior material was nearly identical to the fifth printing.[1]
2nd Edition Advanced Dungeons & Dragons[edit]
When the second edition of the Advanced Dungeons & Dragons game was released, a new Legends & Lore was written for it. Cover art is by Jeff Easley, with interior illustrations by George Barr, Terry Dykstra, Erol Otus, Erik Olsen, Jean Elizabeth Martin, Jeff Easley, Carol Heyer, Roger Loveless, John and Laura Lakey, and Keith Parkinson.[8]Legends & Lore was expanded, completely revised from the 1st Edition AD&D volume, and rewritten for the 2nd Edition rules.[2] This edition had pared-down content in comparison to the original; the sections on Babylonian, Finnish, Sumerian and non-humanoid deities were wholly excised.[1] The Central American mythos was renamed the Aztec mythos, while the Nehwon mythos was retained.[1] A separate sourcebook, Monster Mythology, later covered the non-human deities in much greater detail than any previous source, introducing several new deities in the process. Furthermore, the late 2nd Edition Planescape book, On Hallowed Ground, gave a virtually comprehensive look at the various pantheons present in the D&D shared universe up to that point, and a level of detail not since exceeded.
3rd Edition Dungeons & Dragons[edit]
Deities and Demigods for D&D 3rd edition. | |
Author | Rich Redman, Skip Williams, and James Wyatt |
---|---|
Genre | Role-playing game |
Publisher | Wizards of the Coast |
February 2002 | |
Media type | Print (Hardcover) |
Pages | 224 |
ISBN | 978-0-7869-2654-1 |
For the third edition of Dungeons & Dragons, the name was changed back to Deities & Demigods and the cover artwork was changed again to bring it more in line with other third edition D&D manuals. The interior material bears little resemblance to the previous printings of the book (first through sixth). Additionally, this edition presents only a few historical pantheons and in something of a vacuum, without any reference to or inclusion of their development in previous D&D sources, choosing instead to detail them as one-off campaign options.
The third edition volume was written by Rich Redman, Skip Williams, and James Wyatt. The cover illustration was by Sam Wood, with interior illustrations by Kyle Anderson, Glen Angus, Matt Cavotta, Dennis Cramer, Tony DiTerlizzi, Jeff Easley, Donato Giancola, Lars Grant-West, Rebecca Guay, Matt Mitchell, Eric Peterson, Wayne Reynolds, Darrell Riche, Richard Sardinha, and Brian Snoddy, with Justin Norman, Arnie Swekel, and Sam Wood.[9]
James Wyatt comments on the book's relationship to similar books from earlier editions: 'This book owes a lot to the 1st Edition Deities and Demigods/Legends and Lore book, more so than the 2nd Edition version. However, the new material we introduced meant that we had a lot less room to include the variety of pantheons included in the earlier version. So we chose the pantheons that we felt were (a) most popular and (b) most ensconced in the popular culture of fantasy: the Greek, Norse, and Egyptian. It stung a bit to leave out the Celtic deities, but we just didn't have the space.'[10]
4th Edition Dungeons & Dragons[edit]
Rather than a separate sourcebook, Deities & Demigods is the name of a semi-regular column in Dragon and Dungeon magazines. Deities & Demigods articles in Dragon offers options for players and tips on roleplaying worshippers of a particular god, while articles in Dungeon offer backstory and monsters that DMs can use in a campaign. Starting with Dragon #380, the column was renamed Channel Divinity, though it continues to appear under its original name in Dungeon.
Artwork[edit]
The artwork for the first several printings of this 'cyclopedia' was created by artists Jeff Dee, Erol Otus, Eymoth, Darlene Pekul, Paul Jaquays, Jim Roslof, David S. LaForce, David C. Sutherland III, Jeff Lanners, and David A. Trampier. Each artist usually providing all the artwork for an entire pantheon. Erol Otus produced the cover artwork.
The most recent printings of the book contain illustrations from numerous artists and are more in line with the Wizards of the Coast modern treatment of Dungeons & Dragons. These illustrations are in full color, as compared to the black and white art of the original.
Legal history[edit]
Deities & Demigods was one of many items named in a 1992 lawsuit between TSR and Game Designers' Workshop regarding the Dangerous Journeys role-playing game and various rulebooks/sourcebooks designed for that game. One section of this lawsuit argued that 'The Plane of Shadow in MYTHUS (pages 190 and 402) and MYTHUS MAGICK (pages 21–22, ..) is derived from the Plane of Shadow in the AD&D DEITIES & DEMIGODS book (Appendix 1, page 129); ..'[11]
Reception[edit]
Kevin Frey reviewed the supplement in The Space Gamer No. 34.[6] He commented that 'If you like a wide variety of deities, this is for you. The gods range from Greek to Chinese to Newhon.'[6] He noted that 'The problem with this book is that worshippers' alignments are too restricted. For example, in the Melnibonean mythos, there are no gods for the alignments of lawful-evil, chaotic-good, lawful-neutral, or neutral-good; the majority were chaotic-evil. What good is a godless lawful-evil cleric?'[6] Frey concluded his review by saying, 'On the whole, it's worth [the price]. Any AD&D DM should get this book.'[6]
The original Deities & Demigods was reviewed by Andy Slack in issue #23 of the magazine White Dwarf (February/March 1981), who gave the book a rating of 8 out of 10. Slack called the book 'an integral part of the rules', and he found the quick reference chart for clerics particularly worthwhile, which describe items such as what a cleric should wear, what his holy colors and animals are, when and where he should worship, and what he should sacrifice.[3] Slack felt that the book provides an alternative to the approach of inventing one's own religions, 'which I expect most AD&D DMs will employ'.[3]
Lawrence Schick, in his 1991 book Heroic Worlds, was critical of the format used for the original Deities and Demigods: 'Unfortunately, the book is usually used merely as a sort of Monster Manual that describes very high-powered monsters. This usage is encouraged by the book's format, which emphasizes the gods' physical abilities over their religious significance.'[2] Shick calls the second edition of Legends & Lore for the 2nd edition rules 'a vast improvement.. with a much greater emphasis on mythology and the duties of each deity's priesthood'.[2]
The reviewer from Pyramid commented on the art for the third edition Deities and Demigods, stating that the book 'uses a broader mix of styles than earlier books; some art is done is a more abstract fashion that stands in stark contrast to the crisp look of the veteran Wizards of the Coast artists'.[12]
James Voelpel from mania.com commented: 'The rulebook's mix of excellent artwork, rules and layout makes Deities and Demigods a real winner. Once again, it is a bit pricey for the average gamer at $29.95, but well worth it for the contents.'[13]
The third edition Deities and Demigods won the 2002 Ennie Award for 'Best Art (Interior)'.
References[edit]
- ^ abcdef'Dungeons & Dragons FAQ'. Wizards of the Coast. Archived from the original on April 6, 2010. Retrieved October 3, 2008.
- ^ abcdefghSchick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. pp. 94, 104. ISBN0-87975-653-5.
- ^ abcdeSlack, Andy (Feb–Mar 1981). 'Open Box'. White Dwarf (review). Games Workshop (23): 21.
- ^Livingstone, Ian (1982). Dicing with Dragons, An Introduction to Role-Playing Games (Revised ed.). Routledge. ISBN0-7100-9466-3. (preview)
- ^Ward, James M; Kuntz, Robert J. (1980). Deities & Demigods. TSR, Inc.ISBN0-935696-22-9.
- ^ abcdeFrey, Kevin (December 1980). 'Capsule Reviews'. The Space Gamer. Steve Jackson Games (34): 32.
- ^Deities % Demigods from The Acaeum
- ^Denning, Troy; Ward, James M. (1990). Legends & Lore. TSR, Inc.ISBN0-88038-844-7.
- ^Redman, Rich; Williams, Skip; Wyatt, James (2002). Deities & Demigods. Wizards of the Coast. ISBN0-7869-2654-6.
- ^Ryan, Michael (April 7, 2002). 'Product Spotlight: Deities and Demigods'. Wizards of the Coast. Retrieved August 10, 2013.
- ^TSR, INC, Plaintiff v. GAME DESIGNERS' WORKSHOP, INC. d/b/a GDW, INC., and GDW, OMEGA HELIOS, LTD., and E. GARY GYGAX. Text
- ^http://www.sjgames.com/pyramid/sample.html?id=3638
- ^'DUNGEONS & DRAGONS: DEITIES AND DEMIGODS'. August 20, 2002. Archived from the original on February 27, 2015.
Further reading[edit]
- 'Tuatha de Danaan', Dragon #65.
- Reviews: Different Worlds #19 (1982); Legends & Lore was reviewed in White Wolf #27 (1991)
External links[edit]
- Deities & Demigods (first edition) from the Pen & Paper RPG Database
- Legends & Lore (second edition) from the Pen & Paper RPG Database
- Deities & Demigods / Legends & Lore from the Acaeum.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Deities_%26_Demigods&oldid=866128489'
A module in Dungeons & Dragons is an adventure published by TSR, the term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.
The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.The coded modules (1992–1995) are listed by module code.Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order.Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.
- 1Coded modules (1978–1994)
Coded modules (1978–1994)[edit]
Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.
A[edit]
A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
A1 | Slave Pits of the Undercity | 4–7 | David Cook | 1980 | |
A2 | Secret of the Slavers Stockade | 4–7 | Harold Johnson Tom Moldvay | 1981 | |
A3 | Assault on the Aerie of the Slave Lords | 4–7 | Allen Hammack | 1981 | |
A4 | In the Dungeons of the Slave Lords | 4–7 | Lawrence Schick | 1981 | |
A1–4 | Scourge of the Slave Lords | 7–11 | Various | 1986 | Revised Compilation; ranked 20th greatest adventure of all time[1] |
AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
AC1 | The Shady Dragon Inn | N/A | Carl Smith | 1983 | Pre-generated Characters |
AC2 | Combat Shield and Mini-adventure: 'Treasure of the Hideous One' | 4–7 | David Cook | 1984 | Small Module and GM screen |
AC3 | The Kidnapping of Princess Arelina | 2–5 | Garry Spiegle | 1984 | 3-D Cardboard Dungeon for Basic and AD&D |
AC4 | The Book of Marvelous Magic | N/A | Frank Mentzer Gary Gygax | 1985 | Magic items also for AD&D |
AC5 | Player Character Record Sheets | N/A | N/A | 1985 | Basic/Expert/Companion |
AC6 | Player Character Record Sheets | N/A | N/A | 1985 | as AC5 + Master |
AC7 | Master Player Screen: The Spindle | 26–36 | Bruce Nesmith | 1985 | GM Screen & Module |
AC8 | The Revenge of Rusak | 7–9 | David Cook | 1985 | 3-D Cardboard Wilderness; mislabeled AC3 |
AC9 | Creature Catalogue | N/A | Various | 1986 | New monsters |
AC10 | Bestiary of Dragons and Giants | Multiple | N/A | 1987 | Adventures using Dragons and Giants |
AC11 | The Book of Wondrous Inventions | N/A | N/A | 1987 | Listing of magic items |
AC1010 | Poor Wizard's Almanac and Book of Facts | N/A | Aaron Allston | 1992 | First in a series, compiling and updating the GAZ series |
AC1011 | Poor Wizard's Almanac and Book of Facts Vol. 2 | N/A | Ann Dupuis | 1993 | Second in the series |
B[edit]
B—Basic were designed for use with the Dungeons & DragonsBasic set. Mostly they are independent adventures, set in Mystara.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
B1 | In Search of the Unknown | 1–3 | Mike Carr | 1978 | First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not. |
B2 | The Keep on the Borderlands | 1–3 | Gary Gygax | 1979 | Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time[1] |
B3 | Palace of the Silver Princess | 1–3 | Jean Wells (orange), Tom Moldvay (green) | 1981 | This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: Official download. The module was reworked and released with a green cover. |
B4 | The Lost City | 1–3 | Tom Moldvay | 1982 | Ranked 28th greatest adventure of all time[1] |
B5 | Horror on the Hill | 1–3 | Douglas Niles | 1983 | |
B6 | The Veiled Society | 1–3 | David Cook | 1984 | Includes cardstock minis & buildings |
B7 | Rahasia | 1–3 | Tracy Hickman, Laura Hickman | 1984 (1979, original) | Acquired by TSR after being previously published. Reprints RPGA1 & 2. |
B8 | Journey to the Rock | 1–3 | Michael Malone | 1984 | |
B9 | Castle Caldwell and Beyond | 1–3 | Harry Nuckols | 1985 | |
B1–9 | In Search of Adventure | 1–3 | Various | 1987 | Abridged Compilation |
B10 | Night's Dark Terror | 2–4 | Jim Bambra, Graeme Morris, Phil Gallagher | 1986 | B/X1 in UK |
B11 | King's Festival | 1 | Carl Sargent | 1989 | |
B12 | Queen's Harvest | 1-2 | Carl Sargent | 1989 | Sequel to B11 |
BSOLO | Ghost of Lion Castle | 1–3 | Merle M. Rasmussen | 1984 | Solo Adventure |
C[edit]
C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
C1 | The Hidden Shrine of Tamoachan | 5–7 | Harold Johnson, Jeff R. Leason | 1980 | Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled 'Lost Tamoachan' and does not bear the module code. Ranked 18th greatest adventure of all time[1] |
C2 | The Ghost Tower of Inverness | 5–7 | Allen Hammack | 1980 | Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time[1] |
C3 | The Lost Island of Castanamir | 1-4 | Ken Rolston | 1984 | Generic setting. |
C4 | To Find a King | 4–7 | Bob Blake | 1985 | From Gen Con XVI. Reprints RPGA3 & RPGA4. |
C5 | The Bane of Llywelyn | 4–7 | Bob Blake | 1985 | Sequel to C4. Reprints RPGA5-8. |
C6 | The Official RPGA Tournament Handbook | 4–8 | Daniel Kramarsky, Jean & Bruce Rabe | 1987 | Features two scenarios, 'Honor Guard' and 'The Long Way Home'; |
CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
CA1 | Swords of the Undercity | 8–12 | Carl Smith, Bruce Nesmith, Douglas Niles | 1986 | |
CA2 | Swords of Deceit | 10–15 | Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson | 1986 |
CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
CB1 | Conan Unchained! | 10–14 | David Cook | 1984 | |
CB2 | Conan Against Darkness! | 10–14 | Ken Rolston | 1984 |
CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
CM1 | Test of the Warlords | 15+ | Douglas Niles | 1984 | |
CM2 | Death's Ride | 15–20 | Garry Spiegle | 1984 | |
CM3 | Sabre River | 18–22 | Douglas Niles, Bruce Nesmith | 1984 | |
CM4 | Earthshaker! | 18–20 | David Cook | 1985 | |
CM5 | Mystery of the Snow Pearls | 15–25 | Anne Gray McCready | 1985 | Solo Adventure Magic Viewer System |
CM6 | Where Chaos Reigns | 17–19 | Graeme Morris | 1985 | |
CM7 | The Tree of Life | Elves 8+ | Bruce A. Heard | 1986 | |
CM8 | The Endless Stair | 15–20 | Ed Greenwood | 1987 | |
CM9 | Legacy of Blood | 15–19 | Steve Perrin, Katharine Kerr | 1987 |
D[edit]
D—Drow[2] is a linked campaign of AD&D Download super street fighter 2 snes. (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
D1 | Descent into the Depths of the Earth | 9–10+ | Gary Gygax | 1978 | |
D2 | Shrine of the Kuo-Toa | 9 | Gary Gygax | 1978 | |
D1-2 | Descent into the Depths of the Earth | 9–14 | Gary Gygax | 1981 | compilation |
D3 | Vault of the Drow | 10–14 | Gary Gygax | 1978 |
DA—Dave Arneson is set in Blackmoor for Expert Set
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DA1 | Adventures in Blackmoor | 10–14 | Dave L. Arneson David J. Ritchie | 1986 | |
DA2 | Temple of the Frog | 10–14 | Dave L. Arneson David J. Ritchie | 1986 | |
DA3 | City of the Gods | 10–14 | Dave L. Arneson David J. Ritchie | 1987 | |
DA4 | The Duchy of Ten | 10–14 | David J. Ritchie | 1987 |
DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DDA1 | Arena of Thyatis | 2–3 | John Nephew | 1990 | |
DDA2 | Legions of Thyatis | 3–4 | John Nephew | 1990 | sequel to DDA1 |
DDA3 | Eye of Traldar | 1–2 | Carl Sargent | 1991 | |
DDA4 | Dymrak Dread | 1–3 | John Nephew | 1991 | loose sequel to DDA3 |
DL–Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DL1 | Dragons of Despair | 4–6 | Tracy Hickman | 1984 | Ranked 25th greatest adventure of all time[1] |
DL2 | Dragons of Flame | 5–7 | Douglas Niles | 1984 | |
DL3 | Dragons of Hope | 6–8 | Tracy Hickman | 1984 | |
DL4 | Dragons of Desolation | 6–8 | Tracy Hickman, Michael Dobson | 1984 | |
DL5 | Dragons of Mystery | N/A | Michael Dobson | 1984 | Sourcebook |
DL6 | Dragons of Ice | 6–9 | Douglas Niles | 1985 | |
DL7 | Dragons of Light | 7–9 | Jeff Grubb | 1985 | |
DL8 | Dragons of War | 9–10 | Tracy Hickman, Laura Hickman | 1985 | |
DL9 | Dragons of Deceit | 8–10 | Douglas Niles | 1985 | |
DL10 | Dragons of Dreams | 8–10 | Tracy Hickman | 1985 | |
DL11 | Dragons of Glory | N/A | Douglas Niles Tracy Hickman | 1986 | board wargame |
DL12 | Dragons of Faith | 9–10 | Harold Johnson, Bruce Heard | 1986 | |
DL13 | Dragons of Truth | 10–13 | Tracy Hickman | 1986 | |
DL14 | Dragons of Triumph | 10–14 | Douglas Niles | 1986 | Finale of original series |
DL15 | Mists of Krynn | 0–15 | various | 1988 | 12 Short Adventures |
DL16 | World of Krynn | 4–12 | Douglas Niles, Michael Gray, Harold Johnson | 1988 | 4 Short Adventures |
DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DLA1 | Dragon Dawn | 5–7 | Deborah Christian | 1990 | Dragonlance module |
DLA2 | Dragon Knight | Rick Swan | 1990 | ||
DLA3 | Dragon's Rest | 8–9 | Rick Swan | 1990 | Requires Time of the Dragon boxed set |
DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DLC1 | Classics Vol 1 | 3–8 | 1990 | Compilation of DL1–4 | |
DLC2 | Classics Vol. 2 | 8–12 | 1993 | Compilation of DL6–9 | |
(DLC3) | Classics Vol. 3 | 1994 | Compilation of DL10, 12–14 |
DLE–Dragonlance(Epic/Quest/Saga/Tales) for 2nd Edition AD&D.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DLE1 | In Search of Dragons | 5–8 | Rick Swan | 1989 | Dragonlance module |
DLE2 | Dragon Magic | 5–9 | Rick Swan | 1989 | Sequel to DLE1 |
DLE3 | Dragon Keep | 5–9 | Rick Swan | 1989 | Sequel to DLE2 |
DLQ1 | Knight's Sword | 1–3 | Colin McComb, Thomas M. Reid | 1992 | Dragonlance module |
DLQ2 | Flint's Axe | 2–4 | Tim Beach | 1992 | Dragonlance module |
DLS1 | New Beginnings | Mark Acres | 1991 | Dragonlance module, set in Taladas | |
DLS2 | Tree Lords | 1–2 | John Terra | 1991 | Dragonlance module |
DLS3 | Oak Lords | Blake Mobley | 1991 | Dragonlance module | |
DLS4 | Wild Elves | 4–7 | Scott Bennie | 1991 | Dragonlance module |
DLT1 | The Land Reborn | John Terra | 1993 | Dragonlance module, mini-adventures |
DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DQ1 | The Shattered Statue | 5–9 | Paul Jaquays | 1987 |
Deities And Demigods 3e Pdf
DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DS1 | Freedom | 3 | David Cook | 1991 | |
DSQ1 | Road to Urik | 4–7 | David Cook | 1992 | |
DSQ2 | Arcane Shadows | 5–8 | Bill Slavicsek | 1992 | |
DSQ3 | Asticlian Gambit | 7–10 | Anthony Pryor | 1992 | |
DSE1 | Dragon's Crown | 10–13 | Various | 1993 | |
DSE2 | Black Spine | 10–13 | Walter Baas | 1994 |
DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
DSM1 | Black Flames | 3–6 | Sam Witt | 1993 | |
DSM2 | Merchant House of Amketch | 4–7 | L. Richard Baker III | 1993 | |
DSM3 | Marauders of Nibenay | 6–8; | William W. Conners | 1993 |
E[edit]
EX—EXtension Series was designed as a 'tack-on' adventure set in Greyhawk.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
EX1 | Dungeonland | 9–12 | Gary Gygax | 1983 | Official download |
EX2 | The Land Beyond the Magic Mirror | 9–12 | Gary Gygax | 1983 | Official download |
G[edit]
G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
G1 | Steading of the Hill Giant Chief | 8+ | Gary Gygax | 1978 | |
G2 | Glacial Rift of the Frost Giant Jarl | 8+ | Gary Gygax | 1978 | |
G3 | Hall of the Fire Giant King | 8+ | Gary Gygax | 1978 | |
G1-2-3 | Against the Giants | 8–12 | Gary Gygax | 1981 | |
GDQ1–7 | Queen of the Spiders | 8–14 | Gary Gygax | 1986 | Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time[1] |
GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
GA1 | The Murky Deep | 5–8 | Norman B. Ritchie | 1993 | |
GA2 | Swamplight | 7–9 | Jean Rabe | 1993 | |
GA3 | Tales of Enchantment | 5–8 | Jim Musser | 1993 |
GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia, was instead sold as a boxed set without an official GAZ-module code.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
GAZ1 | The Grand Duchy of Karameikos | - | Aaron Allston | 1987 | |
GAZ2 | The Emirates of Ylaruam | - | Ken Rolston | 1987 | |
GAZ3 | The Principalities of Glantri | - | Bruce Heard | 1987 | |
GAZ4 | The Kingdom of Ierendi | - | Anne Gray McCready | 1987 | |
GAZ5 | The Elves of Alfheim | - | Steve Perrin | 1988 | |
GAZ6 | The Dwarves of Rockhome | - | Aaron Allston | 1988 | |
GAZ7 | The Northern Reaches | - | Ken Rolston | 1988 | |
GAZ8 | The Five Shires | - | Ed Greenwood | 1988 | |
GAZ9 | The Minrothad Guilds | - | Deborah Christian Kim Eastland | 1988 | |
GAZ10 | The Orcs of Thar | - | Bruce Heard | 1988 | Includes Orc Wars boardgame |
GAZ11 | The Republic of Darokin | - | Scott Haring | 1989 | |
GAZ12 | The Golden Khan of Ethengar | - | Jim Bambra | 1989 | |
GAZ13 | The Shadow Elves | - | Carl Sargent Gary Thomas | 1990 | |
GAZ14 | The Atruaghin Clans | - | William W. Connors | 1991 | |
Dawn of the Emperors: Thyatis and Alphatia | - | Aaron Allston | 1989 | Sold as a boxed set without an official module code |
H[edit]
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
H1 | Bloodstone Pass | 13–17 | Douglas Niles Michael Dobson | 1985 | Battlesystem required |
H2 | The Mines of Bloodstone | 16–18 | Michael Dobson Douglas Niles | 1986 | |
H3 | The Bloodstone Wars | 17–20 | Michael Dobson Douglas Niles | 1987 | Battlesystem recommended |
H4 | The Throne of Bloodstone | 18–100 | Douglas Niles Michael Dobson | 1988 |
HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
HHQ1 | Fighter's Challenge | 2–4 | John Terra | 1992 | |
HHQ2 | Wizard's Challenge | 2–5 | Tim Beach | 1992 | |
HHQ3 | Thief's Challenge | 2–4 | Troy Christensen | 1993 | |
HHQ4 | Cleric's Challenge | 2–4 | L. Richard Baker III | 1993 | |
(HHQ5) | Fighter's Challenge II | 4–6 | Drew Bittner | 1994 | |
(HHQ6) | Wizard's Challenge II | 4–6 | Kevin Melka | 1994 | |
(HHQ7) | Thief's Challenge II: Beacon Point | 4–6 | Terry Amthor | 1995 | |
(HHQ8) | Cleric's Challenge II | 4–6 | Paul Culotta | 1995 |
HW—Hollow World set in Mystara.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
HWA1 | Nightwail | 6–8 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA2 | Nightrage | 7–9 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA3 | Nightstorm | 8–10 | Allen Varney | 1991 | Blood Brethren trilogy |
HWQ1 | The Milenian Scepter | 6–8 | Anthony Herring | 1992 | |
HWR1 | Sons of Azca | John Nephew | 1991 | Hollow World Accessory | |
HWR2 | Kingdom of Nithia | Blake Mobley, Newton Ewell | 1991 | Hollow World Accessory | |
HWR3 | The Milenian Empire | Anthony Herring | 1992 | Hollow World Accessory |
I[edit]
I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
I1 | Dwellers of the Forbidden City | 4–7 | David Cook | 1981 | Set in Greyhawk; Ranked 13th greatest adventure of all time[1] |
I2 | Tomb of the Lizard King | 5–7 | Mark Acres | 1982 | |
I3 | Pharaoh | 5–7 | Tracy & Laura Hickman | 1982 | Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980. |
I4 | Oasis of the White Palm | 6–8 | Philip Meyers Tracy Hickman | 1983 | Desert of Desolation part 2 |
I5 | Lost Tomb of Martek | 7–9 | Tracy Hickman | 1983 | Desert of Desolation part 3 |
I3–5 | Desert of Desolation | 5–10 | Various | 1987 | Revised Compilation. Ranked 6th greatest adventure of all time[1] |
I6 | Ravenloft | 5–7 | Tracy & Laura Hickman | 1983 | Ranked 2nd greatest adventure of all time. First module set in Ravenloft.[1] |
I7 | Baltron's Beacon | 4–8 | Philip Meyers | 1985 | |
I8 | Ravager of Time | 8–10 | Graeme Morris & Jim Bambra | 1986 | UK |
I9 | Day of Al'Akbar | 8–10 | Allen Hammack | 1986 | |
I10 | Ravenloft II: The House on Gryphon Hill | 8–10 | Tracy & Laura Hickman | 1986 | Sequel to I6. Official download |
I11 | Needle | 8–10 | Frank Mentzer | 1987 | [Official download: text, cover, PC art, art part 1, art part 2[3] |
I12 | Egg of the Phoenix | 5–9 | Frank Mentzer and Paul Jaquays | 1987 | Abbreviated compilation of R1–R4 |
I13 | Adventure Pack I | Deborah Christian (ed.) | 1987 | ||
I14 | Swords of the Iron Legion | 1–15+ | Skip Williams (ed.) | 1988 |
IM—Immortal, for use with D&D Immortals Set. Set in Mystara.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
IM1 | The Immortal Storm | Novice | Frank Mentzer | 1986 | |
IM2 | The Wrath of Olympus | Temporal | Robert J. Blake | 1987 | |
IM3 | The Best of Intentions | Temporal | Ken Rolston | 1987 |
L[edit]
![Deities And Demigods 1st Edition Pdf Download Deities And Demigods 1st Edition Pdf Download](https://i.somethingawful.com/u/elpintogrande/april09/wtfdndnew.jpg)
L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
L1 | The Secret of Bone Hill | 2–4 | Lenard Lakofka | 1981 | Official download: text, cover, maps, art[3] |
L2 | The Assassin's Knot | 2–5 | Lenard Lakofka | 1983 | Ranked 29th greatest adventure of all time[1] |
L3 | Deep Dwarven Delve | 3–6 | Lenard Lakofka | 1999 | Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set |
L4 | Devilspawn | 3–5 | Lenard Lakofka | 2010 | Official download |
L4C | The Lendore Isle Companion | 1-5 | Lenard Lakofka | 2010 | Companion to running adventures in the Lendore Isles. Official download |
L5A | The Kroten Campaign Guide | Lenard Lakofka | 2014 | Describes the area where L5 takes place. Official download | |
L5B | The Kroten Adventures | Lenard Lakofka | 2014 | Details five adventures in the Kroten area. Official download | |
L5C | The Kroten Campaign Companion | Lenard Lakofka | 2014 | Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download | |
L5[D] | Map Pack | Lenard Lakofka | 2014 | Maps for the city of Kroten and the surrounding area. Official download |
LN—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
LNA1 | Thieves of Lankhmar | Nigel Findley | 1990 | ||
LNA2 | Nehwon | 7–12 | Blake Mobley | 1990 | |
LNA3 | Prince of Lankhmar | 10–14 | Dale 'Slade' Henson | 1991 | |
LNQ1 | Slayers of Lankhmar | 8–11 | Slade Henson | 1992 | |
LNR1 | Wonders of Lankhmar | Dale 'Slade' Henson | 1990 | Short Adventures | |
LNR2 | Tales of Lankhmar | 3–10 | Anthony Pryor | 1991 | Short Adventures includes sequel to CA2 |
M[edit]
M—Master for use with the MasterDungeons & Dragons rules, set in Mystara.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
M1 | Into the Maelstrom | 25–30 | Bruce Heard, Beatrice Heard | 1985 | |
M2 | Vengeance of Alphaks | 28–32 | Skip Williams | 1986 | |
M3 | Twilight Calling | 30–35 | Tom Moldvay | 1986 | |
M4 | Five Coins for a Kingdom | 28–32 | Allen Varney | 1987 | |
M5 | Talons of Night | 20–25 | Paul Jaquays | 1987 |
Deities And Demigods Pdf 3.5
MSOL: solo modules set in Mystara by default.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
MSOL1 | Blizzard Pass | Thieves 1–3 | David Cook | 1983 | solo, invisible ink, Basic Set, Reviewed[4] |
MSOL2 | Maze of the Riddling Minotaur | 1–10 | Jeff Grubb | 1983 | solo, invisible ink, Expert Set |
MV—Magic Viewer: solo adventure for 1st Edition AD&D.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
MV1 | Midnight on Dagger Alley | Intro | Merle M. Rasmussen | 1984 |
N[edit]
N—Novice
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
N1 | Against the Cult of the Reptile God | 1–3 | Douglas Niles | 1982 | Set in Greyhawk; ranked 19th greatest adventure of all time[1] |
N2 | The Forest Oracle | 2–4 | Carl Smith | 1984 | |
N3 | Destiny of Kings | 1–4 (4–8) | Stephen Bourne | 1986 | The outside of the module lists this as being for levels 1-4, but the inside lists it as being for levels 4-8, which is actually correct. |
N4 | Treasure Hunt | 0–1 | Aaron Allston | 1986 | FR module (retroactive) |
N5 | Under Illefarn | 0–3 | Steve Perrin | 1987 | First labelled FR module |
O[edit]
O—One on one (one player one master) set in Mystara.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
O1 | The Gem and the Staff | Thief 8 | John and Laurie Van De Graaf | 1983 | |
O2 | Blade of Vengeance | Elf 7 | Jim Bambra | 1984 | UK |
OA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into Forgotten Realms.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
OA1 | Swords of the Daimyo | David Cook | 1986 | ||
OA2 | Night of the Seven Swords | Various | 1986 | ||
OA3 | Ochimo: The Spirit Warrior | 5–7 | Jeff Grubb | 1987 | |
OA4 | Blood of the Yakuza | David Cook | 1987 | ||
OA5 | Mad Monkey vs. the Dragon Claw | 6–9 | Jeff Grubb | 1988 | Official download[3] |
OA6 | Ronin Challenge | 5–8 | Curtis Smith Rick Swan | 1989 | Official download[3] |
OA7 | Test of the Samurai | 6–9 | Rick Swan | 1989 | Sequel to OA6. Official download[3] |
OP—Outer Planes for use with the AD&D Manual of the Planes.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
OP1 | Tales of the Outer Planes | various (1-11+) | 1988 | Short Adventures |
Q[edit]
Q—Queen of the Demonweb Pits single module conclusion to the G and D series
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
Q1 | Queen of the Demonweb Pits | 10–14 | David C. Sutherland III Gary Gygax | 1980 | Is the conclusion of the GDQ Series. |
R[edit]
R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the 'R' series to take place in Greyhawk (on a different continent from Oerik) as part of an 'Acquaria' or 'Aqua-Oeridian' campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
R1 | To the Aid of Falx | 5–9 | Frank Mentzer | 1982 | |
R2 | The Investigation of Hydell | 3–5 | Frank Mentzer | 1982 | |
R3 | The Egg of the Phoenix | 5–9 | Frank Mentzer | 1982 | |
R4 | Doc's Island | 6–10 | Frank Mentzer | 1983 | |
R5 | Great Bugbear Hunt | 5–7 | Frank Mentzer | 1986 | Run at GenCon South in 1982, later published in Polyhedron #28 |
R6 | Bigby's Tomb | 5–7 | Frank Mentzer | 1984 | Run at an unknown tournament in 1984, later published in Polyhedron #20 as 'The 384th Incarnation of Bigby's Tomb' |
R7 | 'Dwarven' Quest for the Rod of Seven Parts | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published. | |
R8 | Yog's Dessert | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled 'Yog's Desert'). Run at GenCon II East in 1982, never published. | |
R9 | Tinker's Canyon | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published. | |
R10 | Air Plane! | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published. |
RA—Ravenloft
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
RA1 | Feast of Goblyns | 4-7 | Blake Mobley | 1990 | |
RA2 | Ship of Horror | 8–10 | Anne Brown | 1991 | |
RA3 | Touch of Death | 3-5 | Bruce Nesmith | 1991 |
RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was latter revised and reprinted as B7, C4 & C5.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
RPGA1 | Rahasia | 1–2 | Tracy and Laura Hickman | 1983 | For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. |
RPGA2 | Black Opal Eye | 2–3 | Tracy and Laura Hickman | 1983 | For Basic D&D. Later combined into B7. Very rare module. |
RPGA3 | The Forgotten King | 4–7 | Bob Blake | 1983 | |
RPGA4 | The Elixir of Life | 4–7 | Bob Blake | 1983 | |
RPGA5 | Riddle of Dolmen Moor | 4–7 | Bob Blake | in Polyhedron #16, reprinted in C5 | |
RPGA6 | Incants of Ishcabeble | 4–7 | Bob Blake | in Polyhedron #17, reprinted in C5 | |
RPGA7 | Llywelyn's Tomb | 4–7 | Bob Blake | in Polyhedron #18, reprinted in C5 | |
RPGA8 | And the Gods Will Have Their Way | 4–7 | Bob Blake | in Polyhedron #19, reprinted in C5 |
RS—Red Sonja
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
RS1 | Red Sonja Unconquered | 10–14 | Anne McCready | 1986 |
S[edit]
S—Special[2]
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
S1 | Tomb of Horrors | 10–14 | Gary Gygax | 1978 | Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time.[1] Official download of 3.5 conversion[5] |
S2 | White Plume Mountain | 5–10 | Lawrence Schick | 1979 | Set in Greyhawk. Ranked 9th greatest adventure of all time.[1] Official download of 3.5 Ed. revision 'Official download of Outside the Mountain web enhancement'. Archived from the original on November 3, 2012. Retrieved Nov 3, 2012. |
S3 | Expedition to the Barrier Peaks | 8–12 | Gary Gygax | 1980 | Set in Greyhawk. Ranked 5th greatest adventure of all time.[1] |
S4 | The Lost Caverns of Tsojcanth | 6–10 | Gary Gygax | 1982 | Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as The Lost Caverns of Tsojconth (note difference in spelling). Ranked 22nd greatest adventure of all time[1] |
S1–4 | Realms of Horror | 10-14 | Gary Gygax | 1987 | Abridged Compilation |
(S5) | The Dancing Hut of Baba Yaga | 7–20 | Lisa Smedman | 1995 | 2nd Edition |
(S6) | Labyrinth of Madness | 15+ | Monte Cook | 1995 | 2nd Edition |
SJA—Spelljammer Adventure set in the Spelljammer campaign setting
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
SJA1 | Wildspace | 6–8 | Allen Varney | 1990 | An adventure that introduces the Spelljammer setting |
SJA2 | Skull & Crossbows | 6–10 | Nigel Findley | 1990 | An anthology of adventures that can be used as a sequel to Wildspace |
SJA3 | Crystal Spheres | 5–7 | J. Paul LaFountain | 1990 | Introduces four new crystal spheres |
SJA4 | Under the Dark Fist | 10–14 | Grant Boucher | 1991 | Introduces twelve new crystal spheres |
SJQ–Spelljammer Quest set in the Spelljammer campaign setting
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
SJQ1 | Heart of the Enemy | 8–11 | Rick Swam | 1992 | Set during the second Unhuman War and designed to follow Goblins' Return |
SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
SJS1 | Goblins' Return | 7–10 | Bruce Nesmith | 1991 | Set during the second Unhuman War and designed to work with Heart of the Enemy |
ST–Steam Train[6] (or Stoke-on-Trent) limited edition module released at 1986 Stoke-on-Trent Garden Festival (UK).
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
ST1 | Up the Garden Path | 4–7 | Graeme Morris Mike Brunton | 1986 |
T[edit]
T—Temple of Elemental Evil set in Greyhawk.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
T1 | The Village of Hommlet | 1–3 | Gary Gygax | 1979 | |
T1–4 | The Temple of Elemental Evil | 1–8 | Gary Gygax Frank Mentzer | 1985 | Includes abridged T1. Ranked 4th greatest adventure of all time[1] |
U[edit]
U—Underwater a linked trilogy set in Greyhawk, published in the UK.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
U1 | The Sinister Secret of Saltmarsh | 1–3 | Dave Browne Don Turnbull | 1981 | Ranked 27th greatest adventure of all time[1] |
U2 | Danger at Dunwater | 1–4 | Dave Browne Don Turnbull | 1982 | |
U3 | The Final Enemy | 3–5 | Dave Browne Don Turnbull | 1983 |
UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
UK1 | Beyond the Crystal Cave | 4–7 | Dave Browne Tom Kirby Graeme Morris | 1983 | Set in Greyhawk |
UK2 | The Sentinel | 2–5 | Graeme Morris | 1983 | Adlerweg Part 1, set in Greyhawk |
UK3 | The Gauntlet | 3–6 | Graeme Morris | 1984 | Adlerweg Part 2, set in Greyhawk |
UK4 | When a Star Falls | 3–5 | Graeme Morris | 1984 | |
UK5 | Eye of the Serpent | 1 | Graeme Morris | 1984 | |
UK6 | All That Glitters.. | 3–5 | Jim Bambra | 1984 | |
UK7 | Dark Clouds Gather | 7–9 | Jim Bambra Phil Gallagher | 1985 |
W[edit]
WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
WG4 | The Forgotten Temple of Tharizdun | 5–10 | Gary Gygax | 1982 | Sequel to S4. Ranked 23rd greatest adventure of all time[1] |
WG5 | Mordenkainen's Fantastic Adventure | 9–12 | Robert Kuntz Gary Gygax | 1984 | |
WG6 | Isle of the Ape | 18 + | Gary Gygax | 1985 | |
WG7 | Castle Greyhawk | 0–25 | Various | 1988 | Humorous theme |
WG8 | Fate of Istus | Various | 1989 | Has 2nd edition logo | |
WG9 | Gargoyle | 1–4 | Dave Collins Skip Williams | 1989 | 2nd edition |
WG10 | Child's Play | 13–15 | Jean Rabe Skip Williams | 1989 | 2nd edition |
WG11 | Puppets | 1–3 | Vince Garcia Bruce Rabe | 1989 | 2nd edition |
WG12 | Vale of the Mage | 7–9 | Jean Rabe | 1989 | 2nd edition |
WGA—World of Greyhawk Adventure
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
WGA1 | Falcon's Revenge | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA2 | Falconmaster | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA3 | Flames of the Falcon | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA4 | Vecna Lives! | 12–15 | David Cook | 1990 |
WGM—World of Greyhawk Mission
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
WGM1 | Border Watch | 1–3 | Paul Riegel | 1993 |
WGQ—World of Greyhawk Quest
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
WGQ1 | Patriots of Ulek | 1–3 | Anthony Pryor | 1992 |
WGR—World of Greyhawk Reference is a mix of adventures and background information.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
WGR1 | Greyhawk Ruins | 2–15 | Blake Mobley Timothy Brown | 1990 | |
WGR2 | Treasures of Greyhawk | 4–18 | Various | 1992 | Short Adventures |
WGR3 | Rary the Traitor | All / 8+ | Anthony Pryor | 1992 | |
WGR4 | The Marklands | Carl Sargent | 1993 | Sourcebook | |
WGR5 | Iuz the Evil | Carl Sargent | 1993 | Sourcebook | |
WGR6 | The City of Skulls | 9–12 | Carl Sargent | 1993 | Ranked 26th greatest adventure of all time[1] |
WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
WGS1 | Five Shall Be One | 7–10 | Carl Sargent | 1991 | |
WGS2 | Howl From the North | 8–10 | Dale 'Slade' Henson | 1991 |
X[edit]
X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
X1 | The Isle of Dread | 3–7 | David Cook Tom Moldvay | 1980 | Included in Expert Set. Ranked 16th greatest adventure of all time[1] |
X2 | Castle Amber | 3–6 | Tom Moldvay | 1981 | Ranked 15th greatest adventure of all time[1] |
X3 | Curse of Xanathon | 5–7 | Douglas Niles | 1982 | |
X4 | Master of the Desert Nomads | 6–9 | David Cook | 1983 | Nomads Pt 1 |
X5 | Temple of Death | 6–10 | David Cook | 1983 | Nomads Pt 2. Given 10/10 by White Dwarf.[7] |
X6 | Quagmire! | 4–10 | Merle M. Rasmussen | 1984 | |
X7 | The War Rafts of Kron | 9–12 | Bruce Nesmith | 1984 | |
X8 | Drums on Fire Mountain | 5–8 | Graeme Morris Tom Kirby | 1984 | UK made |
X9 | The Savage Coast | 4–10 | Merle M. Rasmussen Jackie Rasmussen Anne C. Gray | 1985 | |
X10 | Red Arrow, Black Shield | 10–14 | Michael S. Dobson | 1985 | Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such |
X11 | Saga of the Shadow Lord | 5–9 | Stephen Bourne | 1986 | |
X12 | Skarda's Mirror | 5–8 | Aaron Allston | 1987 | |
X13 | Crown of Ancient Glory | 7–10 | Stephen Bourne | 1987 | Requires Companion Set |
XL1 | Quest for the Heartstone | 5–10 | Michael L. Gray | 1984 | Tie in to action figures. Given 4/10 by White Dwarf.[8] |
XSOLO | Lathan's Gold | 4–6 | Merle M. Rasmussen | 1984 | Solo Module |
XS2 | Thunderdelve Mountain | 7–9 | William Carlson | 1985 | Solo Module |
Other modules[edit]
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
9481 | Avengers in Lankhmar | 1-3 | 1991 | The players, and three competitor teams of non-player characters, search Lankhmar for the fugitive assassin. | |
Adventurer's Guild modules | Limited edition modules released by TSR to retailers as promotional tie-ins to upcoming products.[9] | ||||
11413 | Against the Giants: The Liberation of Geoff | Variable | Gary Gygax and Sean K. Reynolds | 1999 | Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk. |
11614 | The Apocalypse Stone | 15+ | Jason Carl & Chris Pramas | 2000 | An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting. |
9350 | Assault on Raven's Ruin | 2–3 | Tim Beach | 1992 | Thunder Rift setting. |
11347 | Axe of the Dwarvish Lords | 13–15 | Skip Williams | 1999 | Generic setting. |
9580 | Crypt of Lyzandred the Mad | Sean K. Reynolds | 1998 | Second volume in the Lost Tombs trilogy. Set in Greyhawk. | |
9471 | The Dancing Hut of Baba Yaga | 7–20 | Lisa Smedman | 1995 | Generic setting. |
2019S | Dark and Hidden Ways | Varies | Various | 1990 | Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters. |
2631 | Dead Gods | 6-9 | Monte Cook | 1997 | For the Planescape setting. Ranked 14th greatest adventure of all time.[1] |
11377 | Destiny of Kings | 1–4 | Stephen Bourne | 1998 | 2nd edition version of the original module published in 1986. |
11662 | Die Vecna Die! | 10–13 | Bruce R. Cordell; Steve Miller | 2000 | Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure. |
9581 | The Doomgrinder | 4–8 | Steve Miller | 1998 | Final adventure in the Lost Tombs trilogy. Set in Greyhawk. |
Dragon Mountain | 10-15 | 1993 | Boxed set adventure. | ||
11444 | Dungeons of Despair | Varies | Various | 1999 | Adventures compiled from Dungeon magazine. |
The Dwarven Glory | Pete and Judy Kerestan | 1977 | Distributed by TSR and published by Wee Warriors. | ||
9542 | Evil Tide | 5–7 | Bruce Cordell | 1997 | First part of the 'Sahuagin' trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting. |
9530 | Eye of Doom | 6–8 | Thomas M. Reid | 1996 | Second part of the 'Beholder' trilogy. |
9522 | Eye of Pain | 4–8 | Thomas M. Reid | 1996 | First part of the 'Beholder' trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting. |
11373 | Eye of the Wyvern | Jeff Grubb | 1999 | Fast-Play Game adventure. | |
9536 | Eye to Eye | 8–12 | Thomas M. Reid | 1996 | Third part of the 'Beholder' trilogy. |
2430 | Forest Maker | 11–13 | John J. Terra | 1994 | For the Dark Sun setting. |
9533 | The Gates of Firestorm Peak | 5-8 | Bruce Cordell | 1996 | Ranked 11th greatest adventure of all time.[1] Incorporates rules from the Player's Option books. Generic setting. |
2502 | Hail the Heroes | 1–3 | Tim Beach | 1994 | Set in Mystara. Includes an interactive audio CD for use with the adventure. |
9534 | A Hero's Tale | 1-10 | Monte Cook | 1996 | Adventure anthology suitable for any campaign world. |
9436 | In the Phantom's Wake | 3–5 | 'Slade' Henson | 1993 | Thunder Rift setting. |
9259 | The Jade Hare | 1 | John Nephew | 1992 | Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its 'Dragon Master' line of products.[10] Designed for first level characters. |
3142 | King of the Giantdowns | Variable | Ed Stark | 1997 | For the Birthright campaign setting. Includes adventures for low to high level characters. |
9434 | The Knight of Newts | 1-2 | 'Slade' Henson | 1993 | Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map. |
9503 | Labyrinth of Madness | 15+ | Monte Cook | 1995 | Generic setting. |
3125 | Legends of the Hero-Kings | Variable | Ed Stark | 1996 | For the Birthright campaign setting. Includes adventures for low to high level characters. |
9573 | The Lost Shrine of Bundushatur | 8-10 | Michael D. Wagner | 1998 | Generic setting. Part of the Dungeon Crawl series of stand-alone modules. |
2513 | Mark of Amber | 4–6 | Aaron Allston, Jeff Grubb and John D. Rateliff | 1995 | Set in Mystara; sequel to Castle Amber. Includes interactive audio CD for use with the adventure. |
9568 | Moonlight Madness | 4–6 | Penny & Skip Williams | 1998 | Generic setting. |
1125 | Night Below | 1-10+ | Carl Sargent | 1995 | Generic setting. Epic Underdark Campaign. |
9550 | Night of the Shark | 6–8 | Bruce Cordell | 1997 | Second part of the 'Sahuagin' trilogy. |
2509 | Night of the Vampire | 1–3 | L. Richard Baker III | 1994 | Set in Mystara. |
Palace of the Vampire Queen | Pete and Judy Kerestan | 1976 | The first published adventure ever. Distributed by TSR and published by Wee Warriors.[11] | ||
9586 | A Paladin in Hell | 15–20 | Monte Cook | 1998 | Generic setting. |
9342 | Quest for the Silver Sword | 2–3 | William W. Connors | 1992 | Thunder Rift setting. Followed by Rage of the Rakasta. |
Quest for the Fazzlewood | John and Laurie Van De Graaf | 1978 | Tournament module later revised and published as The Gem and the Staff.[12] | ||
9435 | Rage of the Rakasta | 2–4 | William W. Connors | 1993 | Thunder Rift setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-alone. |
11397 | Ravenloft: 25th Anniversary | 5–7 | Tracy and Laura Hickman | 1999 | 2nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box.[13] |
9576 | Return of the Eight | 6–12 | Roger E. Moore | 1998 | Set in Greyhawk. |
11327 | Return to the Keep on the Borderlands | 1–3 | John D. Rateliff | 1999 | Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting. |
1162 | Return to the Tomb of Horrors | 13–16 | Bruce R. Cordell | 1998 | Expansion and sequel to S1 Tomb of Horrors. Set in Greyhawk. Ranked 10th greatest adventure of all time.[1] |
11434 | Return to White Plume Mountain | 7–10 | Bruce R. Cordell | 1999 | Sequel to S2 White Plume Mountain. Set in Greyhawk. |
11392 | Reverse Dungeon | Various | John D. Rateliff & Bruce R. Cordell | 2000 | Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting. |
11376 | Road to Danger | 1–3 | Christopher Perkins | 1998 | Low level adventures compiled from Dungeon magazine. |
9560 | Sea of Blood | 7–9 | Bruce R. Cordell | 1997 | Third part of the 'Sahuagin' trilogy. |
11621 | Slavers | 4–5 | Sean K. Reynolds and Chris Pramas | 2000 | Sequel to A1–4 Scourge of the Slave Lords. Set in Greyhawk. |
3102 | Sword and Crown | 5–7 | Colin McComb | 1995 | For the Birthright campaign setting. |
9387 | Sword and Shield | 1–3 | John Terra | 1992 | Thunder Rift setting. Introductory adventure |
9448 | Temple, Tower, and Tomb | 7-12 | Steve Winter and Laura Craig | 1994 | |
NN | Terrible Trouble at Tragidore | 5–8 | Bruce Rabe and Jean Rabe | 1989 | Generic Setting. Included with the 2nd edition Dungeon Master's Screen. |
1145 | The Rod of Seven Parts | 10–12 | Skip Williams | 1996 | Generic setting. |
11325 | The Shattered Circle | 1–3 | Bruce R. Cordell | 1999 | Generic setting. |
9508 | The Silver Key | 2–8 | Ted James Thomas Zuvich | 1996 | Generic setting. |
9579 | The Star Cairns | 5–8 | Sean K. Reynolds | 1998 | First part of the Lost Tombs trilogy. Set in Greyhawk. |
11549 | The Star of Kolhapur | 5–8 | Michael Selinker | 1997 | RPGA module. Generic setting. |
3118 | The Sword of Roele | 5–8 | Wolfgang Baur | 1996 | For the Birthright campaign setting. |
9357 | Thunder Rift | Entry Level | Colin McComb | 1992 | Presents the Thunder Rift campaign setting. |
Treasure Tales | 1996 | Adventure anthology. | |||
11445 | TSR Jam 1999 | Various | Various | 1999 | Anthology of adventures compiled from the Adventurer's Guild program.[14] |
9582 | Vecna Reborn | ||||
11326 | The Vortex of Madness | ||||
B00778 | Wand of Archeal | 6–8 | Mike Selinker & Penny Williams | 1999 | Originally a Role Playing Game Association tournament module. Generic setting. |
3110 | Warlock of the Stonecrowns | 4–10 | Wolfgang Baur | 1995 | For the Birthright campaign setting |
2020S | Wild Things | Grant Boucher | 1997 | Originally bundled with the Wilderness Survival Guide, this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure. | |
11331 | Wrath of the Minotaur | Jeff Grubb | 1999 | Fast-Play Game adventure. |
References[edit]
- ^ abcdefghijklmnopqrstuvwxyMona, Erik; Jacobs, James; Dungeon Design Panel (2004). 'The 30 Greatest D&D Adventures of All Time'. Dungeon. Paizo Publishing (published November 2004) (116): 68–81.
- ^ abcd'Dungeons & Dragons FAQ'. Wizards of the Coast. Archived from the original on 2008-10-03. Retrieved 2008-10-03.
- ^ abcde'Previous Edition Dungeons & Dragons Downloads'. archive.org. 30 June 2010.
- ^Bambra, Jim (September 1983). 'Open Box'. White Dwarf (review). Games Workshop (45): 14.
- ^'Adventures: Tomb of Horrors (Revised)'. archive.org. 11 January 2011.
- ^'Tomb of Treasures ST1 module information'. Tomb of Treasures. Retrieved 2011-04-16.
- ^Morris, Dave (July 1984). 'Open Box: Dungeon Modules'. White Dwarf (review). Games Workshop (55): 18–19. ISSN0265-8712.
- ^Staplehust, Graham (March 1985). 'Open Box: Dungeon Modules'. White Dwarf (review). Games Workshop (63): 12. ISSN0265-8712.
- ^'Adv Guild'. www.acaeum.com.
- ^'Jade Hare'. www.acaeum.com.
- ^'Palace of the Vampire Queen'. www.acaeum.com.
- ^'One-on-One Series'. www.acaeum.com.
- ^http://index.rpg.net/display-entry.phtml?mainid=1279&editionid=1416
- ^'AG Index'. www.acaeum.com.
External links[edit]
Deities And Demigods Pdf Download
- 3.5 D&D Archives (Official Wizards of the Coast link - includes many new adventures and supplements not available in print)
- Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info)
- The Acaeum: Module Index By Code (information and auction prices on D&D modules)
- The Acaeum: Module Index By Title (information and auction prices on D&D modules)
- The Acaeum: The Acaeum Library (links to essays, community support, TSR/WotC product references and TSR/WotC module downloads)
Deities And Demigods 1st Edition Pdf Download Torrent
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Dungeons_%26_Dragons_modules&oldid=893239145'